Here is a glossary of Skiboarding terms:
- Air or Airs - The time spend while skiboards are not touching the ground, usually done while performing a trick.
- Alley-Oop or AO - Ussually done in a halfpipe or quarter pipe, spinning out of the pipe turning uphill first.
- Bank - An obstacle that usually sticks out of the side of trail like a triangle, looks like a tabletop angled at 45 degrees.
- Beater - Wipeout or fall.
- Boards – Universal term for a pair of skiboards.
- Butter - Changing from Fakie to regular, or regular to Fakie, while skiboards still touch the ground.
- Nose / Tail Butter - Doing a butter while only the front / back tips of the skiboards remain on the ground.
- Digger - Similar to a beater, but usually results in an injury.
- Fakie - Riding backwards, sometimes referred to as Switch.
- Fruit Booters – Derogatory term for skiboarders mainly used by snowboarders and alpine skiers. Also a term used by skateboarders for in-line skaters.
- Gap - It is like a tabletop without the snow in the middle. Or it is a jump that has a take-off ramp that is higher then the table below it. A gap is the distance or space between two objects.
- Grab - Grabbing either or both boards with one or both hands. Frontside or backside.
- Grind - Sliding on a handrail or other object.
- Hit - A jump
- Halfpipe - Snow structure that consists of opposing walls the same height and size. Skiboarders use them to do tricks.
- Jib - A object which is used to do any kind of slide or grind.
- Landing Fakie - Landing backwards.
- Late - Used to describe doing a trick or style late into the jump. Also known as stalled.
- Launch - The moment a rider starts to execute a jump, and or the time when he is actually flying through the air.
- Obstacle - Jumps, hits, handrails, etc., anything a rider uses to throw tricks.
- Pretzel - Spinning off a jib, or switching up on a jib, the opposite way you previously spun on.
- Poser - Anyone who looks and acts the part, but can’t back it up in performance.
- Off Axis - When a rider is not straight up and down but tilted slightly to the left or the right, front or back.
- Quarter Pipe - A halfpipe with one wall; a banked hit
- Rider - An acceptable name for a Skiboarding athlete.
- Shifty - When riders cranks the top and bottom half of their body in opposite ways in the air.
- Slide - What a rider does when he “slides” across a handrail or mailbox, etc.
- Skiboarding - Preferred name for sport.
- Skiboarder - One of two acceptable names for Skiboarding athletes. The other is Rider.
- Slopestyle - It is a competition format derived from snowboarding. Should include quarter pipes, spines, tabletops, gaps, banks, handrails, mailboxes, etc. Riders are expected to utilize all of these to score maximum points.
- Snowlerblader - Derogatory term for skiboarders, mainly used by snowboarders and alpine skiers.
- Spine - Two-quarter pipes placed back to back
- Switch – Used by some to describe Fakie
- Switch Up - Changing slide while on a jib, sometimes includes spins.
- Stalled - When a maneuver is intentionally started late into a jump/trick.
- Table Tops - Type of jump where ramp goes up, then is flat on top, then there is a landing ramp on the other side.
- Transition - The area from the bottom of a take-off ramp to the point where a rider actually initiates a jump at the end of a take-off ramp.
- Tweaked or Tweaked Out - Adding some style, accentuation a grab or trick.
- Unnatural or Unnatty – Spinning oppostire way of what is natural to the rider. May be referred to as Switch.
Tricks
For the most part, skiboarding tricks and maneuvers have evolved from in-line skating, snowboarding or skiing. As the sport continues to progress, so does the invention and difficulty of new tricks.
Grinds and slides
- Grinds or Slides - Both mean sliding on a rail or jib.
- Rails – What riders slide and grind on, looks like and is a handrail.
- Backside - Jumping with back towards rail and sliding.
- Backslide - Whatever foot is downhill is up.
- Frontside grind - Jumping up facing the rail and sliding.
- Fastslide - Grind handrail, whatever foot is uphill is up.
- 270 on /270 off - Rider either does a 270 degree rotation onto or off of handrail.
- Mailbox - Looks like a mailbox, but is extended about another 10 feet. Riders slide on it.
- Box - A wide and long obstacle used for sliding.
- Nose press - Sliding on a jib with only the front end of the skiboards.
- Tail press - Same as Nose press but the the tails.
- Kind Grind - Uphill foot is parrallel to the jib and sliding direction facing uphill, downhill foot is perpendicular.
- Mizou - Downhill foot is parallel to jib and sliding direction facing downhill, uphill foot is perpendicular.
- Soul Grind - Uphill foot is parrallel to jib and sliding direction facing downhill, down hill foot is perpendicular.
- Makio - One foot slide, where foot is parrallel to the jib and sliding direction, facing uphill or downhill
Flips
- Backflip - Flipping backward off a jump.
- Frontflip - Flipping forward off a jump.
- Misty Flip - Front flip with a 180 twist. The rider either goes off the jump backwards or lands backwards. Similar to a snowboarding misty flip.
- Rodeo Flip - Going off the jump, the rider rotates to do an almost back flip with a twist.
- Lincoln Loop – Rider approaches jump forward, does what looks like a cartwheel through the air, then lands forwards. Sometimes referred to as the Maheu Flip, after Serge Maheu (when landed fakie.)
- Lame Flip - Fakie backflip with a late 180. Created by Ethan Mitchell.
Spins
During a regular spin, a rider is totally straight up and down.
- 180 - 1/2 rotation
- 360 – 1 full rotation
- 540 - 1 and a 1/2 rotations
- 720 – 2 full rotations
- 900 - 2 and a 1/2 rotations
- 1080 - 3 full rotations
- 270 - 3/4 rotation onto or off a jib
- 450 - 1 and a 1/4 rotation onto or off a jib
- 630 - 1 and 3/4 rotation onto or off a jib
- Flatspin - Rider is parrallel to the ground, while rotating around like a helicopter propeller.
- Double Flatspin - Two Flatspins in the same trick.
- Flatspin 540 - Flatspin while completing 1 1/2 rotations and landing backwards.
- Flatspin 720 - Flatspin while completing two full rotations and landing forward.
- Cork Spin – Spinning while parrallel to the ground, keeping head uphill and feet downhill.
- Bio’s - Spin done by dropping head forwards downhill bringing feet up so body is parrallel to the ground.
- Zero Spin – Taking off a jump fakie, and landing fakie without spinning.
Grabs
- Grab - Grabbing either or both boards with one or both hands. Frontside or backside.
- Liu Kang - Safety grab where free leg extends out to the side. Can be combined with both a misty and rodeo flip.
- Flying Fish - Similar to a Liu Kang, where either foot is brought into a 45° angle so that it hits the inner thigh of opposite leg.
- Method - Grabbing right foot with right hand.
- Mute Grab - Grab (with the right hand) over the top of left foot, and pull the feet off to the opposite side. Works with left hand on right boot, too.
- Nose grab - Grabbing the front tips of the skiboards.
- Parallel grab - Reach over knees and grab the left foot with the right hand. Works vice versa.
- Safety - Introductory grab where rider grabs the outside of either boot.
- Stale or Japan Grab – Similar to a mute, but instead of grabbing across the body, reach behind and under the right leg and grab the left foot.
- Stalled grab - A rider starts a 360 (or higher spin), and halfway through the turn, the rider grabs and then completes the spin.
- Tail Grab - Grabbing the rear tip of either skiboard.

















hey jason i always thought a lincoln was landed forward?
Fixed and added a bunch more.
awesome….lovin the new layout bro good work
pretty nasty
but u will have to add one after i do it at this nh competition