Glossary

Here is a glossary of Skiboarding terms:

  • Air or Airs - The time spend while skiboards are not touching the ground, usually done while performing a trick.
  • Alley-Oop or AO - Ussually done in a halfpipe or quarter pipe, spinning out of the pipe turning uphill first.
  • Bank - An obstacle that usually sticks out of the side of trail like a triangle, looks like a tabletop angled at 45 degrees.
  • Beater - Wipeout or fall.
  • Boards – Universal term for a pair of skiboards.
  • Butter - Changing from Fakie to regular, or regular to Fakie, while skiboards still touch the ground.
  • Nose / Tail Butter - Doing a butter while only the front / back tips of the skiboards remain on the ground.
  • Digger - Similar to a beater, but usually results in an injury.
  • Fakie - Riding backwards, sometimes referred to as Switch.
  • Fruit Booters – Derogatory term for skiboarders mainly used by snowboarders and alpine skiers. Also a term used by skateboarders for in-line skaters.
  • Gap - It is like a tabletop without the snow in the middle. Or it is a jump that has a take-off ramp that is higher then the table below it. A gap is the distance or space between two objects.
  • Grab - Grabbing either or both boards with one or both hands. Frontside or backside.
  • Grind - Sliding on a handrail or other object.
  • Hit - A jump
  • Halfpipe - Snow structure that consists of opposing walls the same height and size. Skiboarders use them to do tricks.
  • Jib - A object which is used to do any kind of slide or grind.
  • Landing Fakie - Landing backwards.
  • Late - Used to describe doing a trick or style late into the jump. Also known as stalled.
  • Launch - The moment a rider starts to execute a jump, and or the time when he is actually flying through the air.
  • Obstacle - Jumps, hits, handrails, etc., anything a rider uses to throw tricks.
  • Pretzel - Spinning off a jib, or switching up on a jib, the opposite way you previously spun on.
  • Poser - Anyone who looks and acts the part, but can’t back it up in performance.
  • Off Axis - When a rider is not straight up and down but tilted slightly to the left or the right, front or back.
  • Quarter Pipe - A halfpipe with one wall; a banked hit
  • Rider - An acceptable name for a Skiboarding athlete.
  • Shifty - When riders cranks the top and bottom half of their body in opposite ways in the air.
  • Slide - What a rider does when he “slides” across a handrail or mailbox, etc.
  • Skiboarding - Preferred name for sport.
  • Skiboarder - One of two acceptable names for Skiboarding athletes. The other is Rider.
  • Slopestyle - It is a competition format derived from snowboarding. Should include quarter pipes, spines, tabletops, gaps, banks, handrails, mailboxes, etc. Riders are expected to utilize all of these to score maximum points.
  • Snowlerblader - Derogatory term for skiboarders, mainly used by snowboarders and alpine skiers.
  • Spine - Two-quarter pipes placed back to back
  • SwitchUsed by some to describe Fakie
  • Switch Up - Changing slide while on a jib, sometimes includes spins.
  • Stalled - When a maneuver is intentionally started late into a jump/trick.
  • Table Tops - Type of jump where ramp goes up, then is flat on top, then there is a landing ramp on the other side.
  • Transition - The area from the bottom of a take-off ramp to the point where a rider actually initiates a jump at the end of a take-off ramp.
  • Tweaked or Tweaked Out - Adding some style, accentuation a grab or trick.
  • Unnatural or UnnattySpinning oppostire way of what is natural to the rider. May be referred to as Switch.

Tricks
For the most part, skiboarding tricks and maneuvers have evolved from in-line skating, snowboarding or skiing. As the sport continues to progress, so does the invention and difficulty of new tricks.

Grinds and slides

  • Grinds or Slides - Both mean sliding on a rail or jib.
  • Rails – What riders slide and grind on, looks like and is a handrail.
  • Backside - Jumping with back towards rail and sliding.
  • Backslide - Whatever foot is downhill is up.
  • Frontside grind - Jumping up facing the rail and sliding.
  • Fastslide - Grind handrail, whatever foot is uphill is up.
  • 270 on /270 off - Rider either does a 270 degree rotation onto or off of handrail.
  • Mailbox - Looks like a mailbox, but is extended about another 10 feet. Riders slide on it.
  • Box - A wide and long obstacle used for sliding.
  • Nose press - Sliding on a jib with only the front end of the skiboards.
  • Tail press - Same as Nose press but the the tails.
  • Kind Grind - Uphill foot is parrallel to the jib and sliding direction facing uphill, downhill foot is perpendicular.
  • Mizou - Downhill foot is parallel to jib and sliding direction facing downhill, uphill foot is perpendicular.
  • Soul Grind - Uphill foot is parrallel to jib and sliding direction facing downhill, down hill foot is perpendicular.
  • Makio - One foot slide, where foot is parrallel to the jib and sliding direction, facing uphill or downhill

Flips

  • Backflip - Flipping backward off a jump.
  • Frontflip - Flipping forward off a jump.
  • Misty Flip - Front flip with a 180 twist. The rider either goes off the jump backwards or lands backwards. Similar to a snowboarding misty flip.
  • Rodeo Flip - Going off the jump, the rider rotates to do an almost back flip with a twist.
  • Lincoln Loop – Rider approaches jump forward, does what looks like a cartwheel through the air, then lands forwards. Sometimes referred to as the Maheu Flip, after Serge Maheu (when landed fakie.)
  • Lame Flip - Fakie backflip with a late 180. Created by Ethan Mitchell.

Spins
During a regular spin, a rider is totally straight up and down.

  • 180 - 1/2 rotation
  • 360 – 1 full rotation
  • 540 - 1 and a 1/2 rotations
  • 720 – 2 full rotations
  • 900 - 2 and a 1/2 rotations
  • 1080 - 3 full rotations
  • 270 - 3/4 rotation onto or off a jib
  • 450 - 1 and a 1/4 rotation onto or off a jib
  • 630 - 1 and 3/4 rotation onto or off a jib
  • Flatspin - Rider is parrallel to the ground, while rotating around like a helicopter propeller.
  • Double Flatspin - Two Flatspins in the same trick.
  • Flatspin 540 - Flatspin while completing 1 1/2 rotations and landing backwards.
  • Flatspin 720 - Flatspin while completing two full rotations and landing forward.
  • Cork Spin – Spinning while parrallel to the ground, keeping head uphill and feet downhill.
  • Bio’s - Spin done by dropping head forwards downhill bringing feet up so body is parrallel to the ground.
  • Zero Spin – Taking off a jump fakie, and landing fakie without spinning.

Grabs

  • Grab - Grabbing either or both boards with one or both hands. Frontside or backside.
  • Liu Kang - Safety grab where free leg extends out to the side. Can be combined with both a misty and rodeo flip.
  • Flying Fish - Similar to a Liu Kang, where either foot is brought into a 45° angle so that it hits the inner thigh of opposite leg.
  • Method - Grabbing right foot with right hand.
  • Mute Grab - Grab (with the right hand) over the top of left foot, and pull the feet off to the opposite side. Works with left hand on right boot, too.
  • Nose grab - Grabbing the front tips of the skiboards.
  • Parallel grab - Reach over knees and grab the left foot with the right hand. Works vice versa.
  • Safety - Introductory grab where rider grabs the outside of either boot.
  • Stale or Japan Grab – Similar to a mute, but instead of grabbing across the body, reach behind and under the right leg and grab the left foot.
  • Stalled grab - A rider starts a 360 (or higher spin), and halfway through the turn, the rider grabs and then completes the spin.
  • Tail Grab - Grabbing the rear tip of either skiboard.

5 Responses

  1. hey jason i always thought a lincoln was landed forward?

  2. Fixed and added a bunch more.

  3. awesome….lovin the new layout bro good work

  4. but u will have to add one after i do it at this nh competition

Leave a Reply